Host your own game server on an all-NVMe VPS
Run your own game server on an all-NVMe VPS with full root access, mods, no per-slot pricing and unlimited traffic — paid in crypto, with no ID required.

Shared game-hosting panels are convenient until you hit their walls: per-player slot pricing, a locked-down control panel, a curated mod whitelist and a monthly bill that climbs every time your community grows. A game server VPS removes those limits. You get a real virtual machine with root, a dedicated IPv4, all-NVMe storage and the freedom to run the game, mod loader and player count you choose, within our acceptable-use policy, up to whatever your hardware can handle.
VPSCrypto runs all-NVMe KVM instances across eight locations, from the $3.50 Pup up to the 16-core Fenrir, with unlimited traffic on every tier and no setup fee. You can pay with Bitcoin, Monero or other coins and skip the card and the ID check entirely. This page walks through why a VPS beats managed game hosting, how to size one for your game, and how to get it online in about a minute.
Why a VPS beats shared game hosting
Managed game hosts optimise for hand-holding, not control. You rent a slice of a control panel, choose from a short list of supported games, and pay per player slot — so a server that grows from eight to thirty players can triple in price without any change in the underlying hardware. Mods outside the host's catalogue are often impossible, and you rarely get shell access to tune the JVM, swap a plugin, or run a second service alongside the game.
A VPS for a game server flips that model. You hold root on a dedicated KVM instance: install any game server binary, run Forge, Fabric, Paper, Spigot, Oxide/uMod, SourceMod or a raw dedicated-server executable, schedule your own backups, and add a Discord bot or a web map on the same box. Pricing is flat and honest month-to-month — you pay for the machine, not for each player who joins. Annual prepay gives two months free, and there is no setup fee on any tier.
Pick a tier by game
Game servers are usually RAM- and single-thread-bound rather than disk-bound, so size by player count and mod weight. As rough guidance across our wolf-named tiers:
- Minecraft (vanilla, up to ~10 players): Scout (2 vCPU / 4 GB) is comfortable. A small Minecraft server VPS spends most of its RAM on chunk and entity data, so 4 GB covers a modest world.
- Minecraft (modpacks, 15-30 players): step up to Hunter (4 vCPU / 8 GB) or Alpha (6 vCPU / 12 GB). Heavy modpacks like All the Mods can want 8-12 GB allocated to the JVM alone.
- Counter-Strike 2 / Source dedicated: Scout to Runner. CS2 is tick-rate sensitive and leans on a fast core more than on lots of RAM, so dedicated vCPU matters more than headline gigabytes.
- Valheim (dedicated, up to ~10 players): Runner (3 vCPU / 6 GB) handles a typical group; the world simulation grows with explored map size.
- Rust: the hungry one. Plan for Alpha (12 GB) at a minimum for a small map and modest population, and Warg or Direwolf (16-24 GB) for a busy modded server — Rust map memory scales sharply with size and entity count.
When in doubt, start one tier above your estimate; resizing later is straightforward, and unlimited traffic means a sudden player spike never triggers an overage.
Why NVMe and dedicated vCPU matter for tick rate and load times
Two things make or break the feel of a self-hosted game server: how fast the disk serves world and asset data, and whether your CPU cycles are genuinely yours. Every VPSCrypto tier is all-NVMe, which keeps Minecraft chunk loading, Rust map generation and Source asset streaming snappy — the spinning-disk or SATA-SSD storage that some cheap game hosting VPS plans fall back on shows up as stutter and long restart times under load.
Dedicated vCPU is the other half. Most game servers run their main simulation loop on a single thread, so a contended, oversold core translates directly into tick-rate drops and lag spikes that players feel as rubber-banding. Because each KVM tier ships with its own dedicated vCPU and RAM allocation rather than a best-effort share, your tick rate holds steady even when the host is busy. Fast NVMe plus a core that is actually yours is what separates a smooth server from a janky one.
Location and latency: put the node nearest your players
Latency is the single biggest lever on game feel, and it is geography, not money, that controls it. Place the server close to the bulk of your players and everything from hit registration to chunk pop-in improves. We run eight locations to make that easy: Amsterdam, Paris, Bucharest, Sofia, Stockholm, Reykjavik, Zurich and Kuala Lumpur.
For a European community, Amsterdam or Paris give the lowest median ping across the continent, while Bucharest and Sofia are strong value picks for Eastern Europe. If your players are in Asia-Pacific, the Kuala Lumpur node cuts the round-trip dramatically versus routing everything through the EU. Each instance comes with one dedicated clean IPv4 and an IPv6 /64, plus free DDoS protection — a meaningful safeguard, since game servers are a common target for booter attacks during heated matches.
Getting online in about a minute
Deployment is fast: once your on-chain payment confirms, the server provisions in roughly 60 seconds and you receive root credentials. From there the workflow is the same for most games. Pick an OS from our images — Debian or Ubuntu LTS are the safest defaults for game servers — then install your runtime (for example a JDK for Minecraft, or SteamCMD for Source and Rust dedicated servers).
Drop in the server binary, set your config, and open the right ports in the firewall: 25565/tcp for Minecraft, 27015/udp for most Source and CS2 servers, 2456-2458/udp for Valheim, and 28015/udp for Rust. Running the server inside tmux or a systemd unit keeps it alive after you disconnect and restarts it on reboot. Our docs cover the panel, firewall and reverse-DNS basics if you want a reference while you set up.
Pay with crypto, no ID
Self-hosters and communities often pool funds from members who would rather not hand a card and a government ID to a hosting panel. VPSCrypto is no-KYC: no document upload, no identity check — an email is used only to deliver your credentials, and an optional TOTP code secures the login. Your account is a single secret token, and support runs through the control panel.
Checkout accepts BTC, Monero, ETH, LTC, USDT (TRC-20 and ERC-20) and USDC-on-Base through an any-coin checkout that settles on chain, so no third party holds your payment identity. This makes a crypto game server practical for anyone without a card or who simply prefers to keep hosting separate from their banking. Note that this is private, not anonymous — true anonymity also depends on your own payment and network hygiene, such as funding a wallet from a non-KYC source rather than a verified exchange.
Acceptable use: what you can and cannot run
The freedom of root access comes with a short, non-negotiable set of limits. There is a hard floor that applies on every tier with no exceptions: no CSAM, no weapons trafficking and nothing connected to terrorism. That floor is absolute and is not subject to interpretation or appeal. Beyond it, you are expected to run your server within our acceptable-use policy and to respect each game's terms of service and the law that applies to you — pirated server binaries, cracked-account services and similar abuse fall outside what we host.
On copyright, our handling of routine takedown notices is an operational policy, not a grant of legal immunity: we do not act on routine notices as automatic removals, and we act only on a valid court order from a competent jurisdiction. That keeps a legitimately modded community server stable without exposing you to the per-notice churn of mainstream hosts, while the hard floor above stays firmly in place regardless of how permissive the rest of the policy reads.
Scaling up as your community grows
Communities rarely stay the same size. A server that launched as a Scout for a handful of friends can outgrow its RAM as word spreads, new mods land and concurrent players climb. Because pricing is flat per machine rather than per slot, scaling is a clean step up rather than a creeping bill: move from Scout to Hunter or Alpha for more headroom, then to Warg or Direwolf for a large modded Rust or busy modpack server.
If you outgrow a single box entirely, you can run companion services on their own instances — a Discord bot, a dynmap web renderer, a voice server or a database — and keep the game node lean. The same unlimited traffic, dedicated resources and clean IP apply at every tier, so growth never means renegotiating the fundamentals. If you also run automation or data jobs alongside your community infrastructure, the same flat-rate model carries over to a scraping or data-collection VPS.
Frequently asked questions
Which VPS tier do I need for a Minecraft server?
For a small vanilla world with up to about ten players, the Scout tier (2 vCPU / 4 GB / 70 GB NVMe) is comfortable. For modpacks or fifteen-plus players, step up to Hunter (4 vCPU / 8 GB) or Alpha (6 vCPU / 12 GB) — heavy modpacks can want 8-12 GB allocated to the JVM alone. When unsure, start one tier higher; resizing later is straightforward.
Is the storage fast enough for game servers?
Yes. Every tier is all-NVMe with a dedicated vCPU allocation, which keeps chunk and asset loads, world generation and restart times fast, and holds tick rate steady under load. We do not fall back to SATA SSD or spinning disk on any tier, which is where some budget game hosts introduce stutter.
Can I get low latency for my players?
Pick the location closest to the bulk of your players. We run eight nodes — Amsterdam, Paris, Bucharest, Sofia, Stockholm, Reykjavik and Zurich across Europe, plus Kuala Lumpur for Asia-Pacific. Latency is driven by geography, so matching the node to your audience is the most effective single change you can make.
Can I pay for a game server with crypto?
Yes, with no ID required. We accept BTC, Monero, ETH, LTC, USDT (TRC-20 and ERC-20) and USDC-on-Base through an any-coin checkout that settles on chain. An email is used only to deliver credentials, and support runs through the control panel.
Is bandwidth limited for busy servers?
No. Every tier includes unlimited traffic, so a popular server, a surge of new players or a large modpack download will never hit an overage charge. Each instance also includes free DDoS protection, which matters because game servers are a frequent target for attacks.
Which game uses the most resources?
Among popular self-hosted titles, Rust is the most demanding — plan for at least the Alpha tier (12 GB) for a small map and modest population, and Warg or Direwolf (16-24 GB) for a busy modded server, since Rust memory scales sharply with map size and entity count. Minecraft modpacks are next, while CS2 and Source servers lean more on a fast dedicated core than on large amounts of RAM.
Can I host any game or mod I want?
You can run the game, mod loader and player count you choose, within our acceptable-use policy and the terms of service of each game you host. There is a hard floor that applies with no exceptions: no CSAM, no weapons trafficking and nothing connected to terrorism. Within those limits you get full root and the freedom to install any legitimate server binary, mod loader or companion service your hardware can handle.
Seguir explorando.
Deploy an offshore VPS in about a minute
No-KYC, crypto-paid, all-NVMe. Pick a tier, pay in Monero or any major coin, and get root in roughly 60 seconds.
